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Medal of Honor i ioquake3

: 14 października 2007, 21:10
autor: lays
Da sie odpalic MoH:AA pod ioquake3? Skompilowalem sobie silnik Q3, wrzucilem katalog main. Mi wyrzuca blad

Kod: Zaznacz cały

lays@debian:~/quake3/build/release-linux-i386$ ./ioquake3.i386 +set fs_game main
ioq3 1.35_SVN1191 linux-i386 Oct  9 2007
----- FS_Startup -----
Current search path:
/home/lays/.q3a/main
./main/Pak5.pk3 (259 files)
./main/Pak4.pk3 (593 files)
./main/Pak3.pk3 (669 files)
./main/Pak2.pk3 (4722 files)
./main/Pak1.pk3 (772 files)
./main/Pak0.pk3 (11175 files)
./main
/home/lays/.q3a/baseq3
./baseq3

----------------------
18190 files in pk3 files


pak0.pk3 is missing. Please copy it
from your legitimate Q3 CDROM.


Point Release files are missing. Please
re-install the 1.32 point release.


Also check that your Q3 executable is in
the correct place and that every file
in the baseq3 directory is present and readable.
execing default.cfg
"LCTRL" isn't a valid key
"LSHIFT" isn't a valid key
couldn't exec q3config.cfg
execing autoexec.cfg
Unknown command "fov^7"
couldn't exec custom.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... OK
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6600 GT/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.1 NVIDIA 100.14.19
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: unknown rgbGen parameter 'constant' in shader 'projectionShadow'
^3WARNING: unknown parameter '0' in shader 'projectionShadow'
----- finished R_Init -----
^3WARNING: unknown general shader parameter 'spritegen' in 'white'
^3WARNING: R_FindImageFile could not find 'gfx/2d/BattleCry.tga' in shader 'console'
^3Shader console has a stage with no image
------ Initializing Sound ------
^1ERROR: Could not open "sound/feedback/hit.wav"
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Sys_Error: Can't load default sound effect sound/feedback/hit.wav
Pod Wine sie nie odpala, wywala error:

Kod: Zaznacz cały

lays@debian:~/moh$ wine MOHAA.exe 
ALSA lib conf.c:3949 :( snd_config_expand) Unknown parameters 0
ALSA lib control.c:909 :( snd_ctl_open_noupdate) Invalid CTL default:0
lays@debian:~/moh$ ALSA lib conf.c:3949 :( snd_config_expand) Unknown parameters 0
ALSA lib control.c:909 :( snd_ctl_open_noupdate) Invalid CTL default:0
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
wine: Unhandled page fault on read access to 0x5f564e5f at address 0x5f564e5f (thread 000f), starting debugger...
Unhandled exception: page fault on read access to 0x5f564e5f in 32-bit code (0x5f564e5f).
Register dump:
 CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
 EIP:5f564e5f ESP:01bef998 EBP:01befb64 EFLAGS:00210202(   - 00      - -RI1)
 EAX:74786574 EBX:00000000 ECX:01bee960 EDX:01befdf6
 ESI:000003b5 EDI:00549825
Stack dump:
0x01bef998:  74786574 5f657275 5f766e65 626d6f63
0x01bef9a8:  34656e69 5f4c470a 45545845 4f49534e
0x01bef9b8:  203a534e 4e5f4c47 65745f56 72757478
0x01bef9c8:  78655f65 646e6170 726f6e5f 0a6c616d
0x01bef9d8:  455f4c47 4e455458 4e4f4953 47203a53
0x01bef9e8:  564e5f4c 7865745f 65727574 6365725f
Backtrace:
=>1 0x5f564e5f (0x01befb64)
  2 0x5f4c4720 (0x3a534e4f)
  3 0x00000000 (0x00000000)
0x5f564e5f: addb        %al,0x0(%eax)
Modules:
Module  Address                 Debug info      Name (83 modules)
PE        400000- 13de000       Deferred        mohaa
PE      10000000-1001b000       Deferred        system86
ELF     4371d000-43720000       Deferred        libxcomposite.so.1
ELF     4423c000-44241000       Deferred        libxdmcp.so.6
ELF     4425c000-4425f000       Deferred        libxau.so.6
ELF     44261000-4434d000       Deferred        libx11.so.6
ELF     4434f000-4435d000       Deferred        libxext.so.6
ELF     44471000-44488000       Deferred        libice.so.6
ELF     4448a000-44492000       Deferred        libsm.so.6
ELF     444b2000-444d2000       Deferred        libexpat.so.1
ELF     444df000-4454e000       Deferred        libfreetype.so.6
ELF     44550000-4457b000       Deferred        libfontconfig.so.1
ELF     445f5000-44675000       Deferred        libglu.so.1
ELF     44681000-44684000       Deferred        libxinerama.so.1
ELF     44686000-4468f000       Deferred        libxcursor.so.1
ELF     446a9000-446ae000       Deferred        libxfixes.so.3
ELF     4506e000-45134000       Deferred        libasound.so.2
ELF     7b800000-7b928000       Deferred        kernel32<elf>
  \-PE  7b820000-7b928000       \               kernel32
ELF     7bc00000-7bca0000       Deferred        ntdll<elf>
  \-PE  7bc10000-7bca0000       \               ntdll
ELF     7bf00000-7bf03000       Deferred        <wine-loader>
ELF     7c790000-7c79b000       Deferred        libgcc_s.so.1
ELF     7c918000-7c999000       Deferred        opengl32<elf>
  \-PE  7c930000-7c999000       \               opengl32
ELF     7d1aa000-7d1e0000       Deferred        dinput<elf>
  \-PE  7d1b0000-7d1e0000       \               dinput
ELF     7d257000-7d2b0000       Deferred        rpcrt4<elf>
  \-PE  7d260000-7d2b0000       \               rpcrt4
ELF     7d2b0000-7d34f000       Deferred        ole32<elf>
  \-PE  7d2c0000-7d34f000       \               ole32
ELF     7d3ad000-7d3df000       Deferred        uxtheme<elf>
  \-PE  7d3b0000-7d3df000       \               uxtheme
ELF     7d3df000-7d3f4000       Deferred        midimap<elf>
  \-PE  7d3f0000-7d3f4000       \               midimap
ELF     7d3f4000-7d41a000       Deferred        msacm32<elf>
  \-PE  7d400000-7d41a000       \               msacm32
ELF     7d78f000-7d7a7000       Deferred        msacm32<elf>
  \-PE  7d7a0000-7d7a7000       \               msacm32
ELF     7d7a7000-7d7dd000       Deferred        winealsa<elf>
  \-PE  7d7b0000-7d7dd000       \               winealsa
ELF     7d7e6000-7d803000       Deferred        imm32<elf>
  \-PE  7d7f0000-7d803000       \               imm32
ELF     7d80b000-7d811000       Deferred        libxrandr.so.2
ELF     7dbc1000-7e559000       Deferred        libglcore.so.1
ELF     7e559000-7e5ef000       Deferred        libgl.so.1
ELF     7e710000-7e718000       Deferred        libxrender.so.1
ELF     7e722000-7e7b1000       Deferred        winex11<elf>
  \-PE  7e730000-7e7b1000       \               winex11
ELF     7e836000-7e84b000       Deferred        libz.so.1
ELF     7e8ba000-7e977000       Deferred        comctl32<elf>
  \-PE  7e8c0000-7e977000       \               comctl32
ELF     7e977000-7e9cf000       Deferred        shlwapi<elf>
  \-PE  7e990000-7e9cf000       \               shlwapi
ELF     7e9cf000-7ead0000       Deferred        shell32<elf>
  \-PE  7e9e0000-7ead0000       \               shell32
ELF     7ead0000-7eae3000       Deferred        libresolv.so.2
ELF     7eae3000-7eae5000       Deferred        libnvidia-tls.so.1
ELF     7eaf5000-7eb13000       Deferred        iphlpapi<elf>
  \-PE  7eb00000-7eb13000       \               iphlpapi
ELF     7eb13000-7eb3f000       Deferred        ws2_32<elf>
  \-PE  7eb20000-7eb3f000       \               ws2_32
ELF     7eb3f000-7eb59000       Deferred        wsock32<elf>
  \-PE  7eb50000-7eb59000       \               wsock32
ELF     7eb59000-7ebf3000       Deferred        gdi32<elf>
  \-PE  7eb70000-7ebf3000       \               gdi32
ELF     7ebf3000-7ed31000       Deferred        user32<elf>
  \-PE  7ec10000-7ed31000       \               user32
ELF     7ed31000-7edbf000       Deferred        winmm<elf>
  \-PE  7ed40000-7edbf000       \               winmm
ELF     7edbf000-7ee08000       Deferred        advapi32<elf>
  \-PE  7edd0000-7ee08000       \               advapi32
ELF     7ee28000-7ee33000       Deferred        libnss_files.so.2
ELF     7ee33000-7ee3d000       Deferred        libnss_nis.so.2
ELF     7ee3d000-7ee55000       Deferred        libnsl.so.1
ELF     7efc9000-7efee000       Deferred        libm.so.6
ELF     7eff7000-7f000000       Deferred        libnss_compat.so.2
ELF     b7c96000-b7c9a000       Deferred        libdl.so.2
ELF     b7c9a000-b7de2000       Deferred        libc.so.6
ELF     b7de3000-b7dfa000       Deferred        libpthread.so.0
ELF     b7e01000-b7e05000       Deferred        iso8859-2.so
ELF     b7e0c000-b7f20000       Deferred        libwine.so.1
ELF     b7f22000-b7f40000       Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
0000000e (D) D:\moh\MOHAA.exe
        00000010    0
        0000000f    0 <==
0000000c 
        0000000d    0