Kod: Zaznacz cały
lays@debian:~/quake3/build/release-linux-i386$ ./ioquake3.i386 +set fs_game main
ioq3 1.35_SVN1191 linux-i386 Oct 9 2007
----- FS_Startup -----
Current search path:
/home/lays/.q3a/main
./main/Pak5.pk3 (259 files)
./main/Pak4.pk3 (593 files)
./main/Pak3.pk3 (669 files)
./main/Pak2.pk3 (4722 files)
./main/Pak1.pk3 (772 files)
./main/Pak0.pk3 (11175 files)
./main
/home/lays/.q3a/baseq3
./baseq3
----------------------
18190 files in pk3 files
pak0.pk3 is missing. Please copy it
from your legitimate Q3 CDROM.
Point Release files are missing. Please
re-install the 1.32 point release.
Also check that your Q3 executable is in
the correct place and that every file
in the baseq3 directory is present and readable.
execing default.cfg
"LCTRL" isn't a valid key
"LSHIFT" isn't a valid key
couldn't exec q3config.cfg
execing autoexec.cfg
Unknown command "fov^7"
couldn't exec custom.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL_Init( SDL_INIT_VIDEO )... OK
Initializing OpenGL display
...setting mode 3: 640 480
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce 6600 GT/PCI/SSE2/3DNOW!
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6600 GT/PCI/SSE2/3DNOW!
GL_VERSION: 2.1.1 NVIDIA 100.14.19
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_TEXTURE_UNITS_ARB: 4
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: unknown rgbGen parameter 'constant' in shader 'projectionShadow'
^3WARNING: unknown parameter '0' in shader 'projectionShadow'
----- finished R_Init -----
^3WARNING: unknown general shader parameter 'spritegen' in 'white'
^3WARNING: R_FindImageFile could not find 'gfx/2d/BattleCry.tga' in shader 'console'
^3Shader console has a stage with no image
------ Initializing Sound ------
^1ERROR: Could not open "sound/feedback/hit.wav"
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Sys_Error: Can't load default sound effect sound/feedback/hit.wav
Kod: Zaznacz cały
lays@debian:~/moh$ wine MOHAA.exe
ALSA lib conf.c:3949 :( snd_config_expand) Unknown parameters 0
ALSA lib control.c:909 :( snd_ctl_open_noupdate) Invalid CTL default:0
lays@debian:~/moh$ ALSA lib conf.c:3949 :( snd_config_expand) Unknown parameters 0
ALSA lib control.c:909 :( snd_ctl_open_noupdate) Invalid CTL default:0
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16
wine: Unhandled page fault on read access to 0x5f564e5f at address 0x5f564e5f (thread 000f), starting debugger...
Unhandled exception: page fault on read access to 0x5f564e5f in 32-bit code (0x5f564e5f).
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:5f564e5f ESP:01bef998 EBP:01befb64 EFLAGS:00210202( - 00 - -RI1)
EAX:74786574 EBX:00000000 ECX:01bee960 EDX:01befdf6
ESI:000003b5 EDI:00549825
Stack dump:
0x01bef998: 74786574 5f657275 5f766e65 626d6f63
0x01bef9a8: 34656e69 5f4c470a 45545845 4f49534e
0x01bef9b8: 203a534e 4e5f4c47 65745f56 72757478
0x01bef9c8: 78655f65 646e6170 726f6e5f 0a6c616d
0x01bef9d8: 455f4c47 4e455458 4e4f4953 47203a53
0x01bef9e8: 564e5f4c 7865745f 65727574 6365725f
Backtrace:
=>1 0x5f564e5f (0x01befb64)
2 0x5f4c4720 (0x3a534e4f)
3 0x00000000 (0x00000000)
0x5f564e5f: addb %al,0x0(%eax)
Modules:
Module Address Debug info Name (83 modules)
PE 400000- 13de000 Deferred mohaa
PE 10000000-1001b000 Deferred system86
ELF 4371d000-43720000 Deferred libxcomposite.so.1
ELF 4423c000-44241000 Deferred libxdmcp.so.6
ELF 4425c000-4425f000 Deferred libxau.so.6
ELF 44261000-4434d000 Deferred libx11.so.6
ELF 4434f000-4435d000 Deferred libxext.so.6
ELF 44471000-44488000 Deferred libice.so.6
ELF 4448a000-44492000 Deferred libsm.so.6
ELF 444b2000-444d2000 Deferred libexpat.so.1
ELF 444df000-4454e000 Deferred libfreetype.so.6
ELF 44550000-4457b000 Deferred libfontconfig.so.1
ELF 445f5000-44675000 Deferred libglu.so.1
ELF 44681000-44684000 Deferred libxinerama.so.1
ELF 44686000-4468f000 Deferred libxcursor.so.1
ELF 446a9000-446ae000 Deferred libxfixes.so.3
ELF 4506e000-45134000 Deferred libasound.so.2
ELF 7b800000-7b928000 Deferred kernel32<elf>
\-PE 7b820000-7b928000 \ kernel32
ELF 7bc00000-7bca0000 Deferred ntdll<elf>
\-PE 7bc10000-7bca0000 \ ntdll
ELF 7bf00000-7bf03000 Deferred <wine-loader>
ELF 7c790000-7c79b000 Deferred libgcc_s.so.1
ELF 7c918000-7c999000 Deferred opengl32<elf>
\-PE 7c930000-7c999000 \ opengl32
ELF 7d1aa000-7d1e0000 Deferred dinput<elf>
\-PE 7d1b0000-7d1e0000 \ dinput
ELF 7d257000-7d2b0000 Deferred rpcrt4<elf>
\-PE 7d260000-7d2b0000 \ rpcrt4
ELF 7d2b0000-7d34f000 Deferred ole32<elf>
\-PE 7d2c0000-7d34f000 \ ole32
ELF 7d3ad000-7d3df000 Deferred uxtheme<elf>
\-PE 7d3b0000-7d3df000 \ uxtheme
ELF 7d3df000-7d3f4000 Deferred midimap<elf>
\-PE 7d3f0000-7d3f4000 \ midimap
ELF 7d3f4000-7d41a000 Deferred msacm32<elf>
\-PE 7d400000-7d41a000 \ msacm32
ELF 7d78f000-7d7a7000 Deferred msacm32<elf>
\-PE 7d7a0000-7d7a7000 \ msacm32
ELF 7d7a7000-7d7dd000 Deferred winealsa<elf>
\-PE 7d7b0000-7d7dd000 \ winealsa
ELF 7d7e6000-7d803000 Deferred imm32<elf>
\-PE 7d7f0000-7d803000 \ imm32
ELF 7d80b000-7d811000 Deferred libxrandr.so.2
ELF 7dbc1000-7e559000 Deferred libglcore.so.1
ELF 7e559000-7e5ef000 Deferred libgl.so.1
ELF 7e710000-7e718000 Deferred libxrender.so.1
ELF 7e722000-7e7b1000 Deferred winex11<elf>
\-PE 7e730000-7e7b1000 \ winex11
ELF 7e836000-7e84b000 Deferred libz.so.1
ELF 7e8ba000-7e977000 Deferred comctl32<elf>
\-PE 7e8c0000-7e977000 \ comctl32
ELF 7e977000-7e9cf000 Deferred shlwapi<elf>
\-PE 7e990000-7e9cf000 \ shlwapi
ELF 7e9cf000-7ead0000 Deferred shell32<elf>
\-PE 7e9e0000-7ead0000 \ shell32
ELF 7ead0000-7eae3000 Deferred libresolv.so.2
ELF 7eae3000-7eae5000 Deferred libnvidia-tls.so.1
ELF 7eaf5000-7eb13000 Deferred iphlpapi<elf>
\-PE 7eb00000-7eb13000 \ iphlpapi
ELF 7eb13000-7eb3f000 Deferred ws2_32<elf>
\-PE 7eb20000-7eb3f000 \ ws2_32
ELF 7eb3f000-7eb59000 Deferred wsock32<elf>
\-PE 7eb50000-7eb59000 \ wsock32
ELF 7eb59000-7ebf3000 Deferred gdi32<elf>
\-PE 7eb70000-7ebf3000 \ gdi32
ELF 7ebf3000-7ed31000 Deferred user32<elf>
\-PE 7ec10000-7ed31000 \ user32
ELF 7ed31000-7edbf000 Deferred winmm<elf>
\-PE 7ed40000-7edbf000 \ winmm
ELF 7edbf000-7ee08000 Deferred advapi32<elf>
\-PE 7edd0000-7ee08000 \ advapi32
ELF 7ee28000-7ee33000 Deferred libnss_files.so.2
ELF 7ee33000-7ee3d000 Deferred libnss_nis.so.2
ELF 7ee3d000-7ee55000 Deferred libnsl.so.1
ELF 7efc9000-7efee000 Deferred libm.so.6
ELF 7eff7000-7f000000 Deferred libnss_compat.so.2
ELF b7c96000-b7c9a000 Deferred libdl.so.2
ELF b7c9a000-b7de2000 Deferred libc.so.6
ELF b7de3000-b7dfa000 Deferred libpthread.so.0
ELF b7e01000-b7e05000 Deferred iso8859-2.so
ELF b7e0c000-b7f20000 Deferred libwine.so.1
ELF b7f22000-b7f40000 Deferred ld-linux.so.2
Threads:
process tid prio (all id:s are in hex)
0000000e (D) D:\moh\MOHAA.exe
00000010 0
0000000f 0 <==
0000000c
0000000d 0