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Wine-->GTA San Andreas strasznie wolno działa

: 03 marca 2008, 00:14
autor: bartekkozak
Witam!

Zainstalowałem na Wine 9.56 GTA SA

Kod: Zaznacz cały


[00:08:35] barti@debian:~$ wine --version
wine-0.9.56
i po włączeniu gry, bardzo wolno działa....praktycznie nie da sie grać.
Próbowałem wyłączyć Vertex Shader ale to nic nie pomogło.
Zainstalowałem Patha 1,1 tak jak zalecali w internecie, Próbowałem uruchomić grę emulując Windows'a 98, bo normalnie mam na XP ustawione....
Uruchomiłem grę poziomu konsoli i mam wynik:

Kod: Zaznacz cały









[23:56:09] barti@debian:~$ cd /home/barti/.wine/drive_c/Program\ Files/Rockstar\ Games/GTA\ San\ Andreas/
[23:56:33] [email]barti@debian:~/.wine[/email]/drive_c/Program Files/Rockstar Games/GTA San And
reas$ ls
anim   deviance.nfo  models   ReadMe               stream.ini  vorbisFile.dll
audio  eax.dll       movies   SA 1.01 changes.txt  text
data   gta_sa.exe    ogg.dll  SA 1.01 FAQs.txt     vorbis.dll
[23:56:36] [email]barti@debian:~/.wine[/email]/drive_c/Program Files/Rockstar Games/GTA San And
reas$ wine gta_sa.exe
ALSA lib conf.c:3952 :( snd_config_expand) Unknown parameters 0
ALSA lib pcm.c:2144 :( snd_pcm_open_noupdate) Unknown PCM default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
ALSA lib conf.c:3952 :( snd_config_expand) Unknown parameters 0
ALSA lib pcm.c:2144 :( snd_pcm_open_noupdate) Unknown PCM default:0
err:alsa:ALSA_CheckSetVolume Could not find 'PCM Playback Volume' element
fixme:system:SystemParametersInfoW Unimplemented action: 8193 (SPI_SETFOREGROUNDLOCKTIMEOUT)
fixme:win:EnumDisplayDevicesW ((null),0,0x33f75c,0x00000000), stub!
fixme:d3d:IWineD3DImpl_CheckDeviceMultiSampleType Quality levels unsupported at present
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
fixme:devenum :D EVENUM_ICreateDevEnum_CreateClassEnumerator Category {2721ae20-7e70-11d0-a5d6-28db04c10000} not found
fixme:devenum :D EVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum :D EVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:qedit :D llGetClassObject {c1f400a0-3f08-11d3-9f0b-006008039e37}: no class found.
err :o le:apartment_getclassobject DllGetClassObject returned error 0x80040111
err :o le:CoGetClassObject no class object {c1f400a0-3f08-11d3-9f0b-006008039e37} could be created for context 0x1
err:quartz:FilterGraph2_RenderFile Unable to create filter (80040111), trying next one
fixme:qedit :D llGetClassObject {c1f400a4-3f08-11d3-9f0b-006008039e37}: no class found.
err :o le:apartment_getclassobject DllGetClassObject returned error 0x80040111
err :o le:CoGetClassObject no class object {c1f400a4-3f08-11d3-9f0b-006008039e37} could be created for context 0x1
err:quartz:FilterGraph2_RenderFile Unable to create filter (80040111), trying next one
fixme:devenum :D EVENUM_ICreateDevEnum_CreateClassEnumerator Category {2721ae20-7e70-11d0-a5d6-28db04c10000} not found
fixme:devenum :D EVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb41-f175-11d1-a392-00e0291f3959} not found
fixme:devenum :D EVENUM_ICreateDevEnum_CreateClassEnumerator Category {cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:quartz:MPEGSplitter_query_accept MPEG-1 system streams not yet supported.
fixme:qedit :D llGetClassObject {c1f400a0-3f08-11d3-9f0b-006008039e37}: no class found.
err :o le:apartment_getclassobject DllGetClassObject returned error 0x80040111
err :o le:CoGetClassObject no class object {c1f400a0-3f08-11d3-9f0b-006008039e37} could be created for context 0x1
err:quartz:FilterGraph2_RenderFile Unable to create filter (80040111), trying next one
fixme:qedit :D llGetClassObject {c1f400a4-3f08-11d3-9f0b-006008039e37}: no class found.
err :o le:apartment_getclassobject DllGetClassObject returned error 0x80040111
err :o le:CoGetClassObject no class object {c1f400a4-3f08-11d3-9f0b-006008039e37} could be created for context 0x1
err:quartz:FilterGraph2_RenderFile Unable to create filter (80040111), trying next one
Initialised SoundManager
fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(800,600)
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x127678) : stub
fixme:d3d_shader :p rint_glsl_info_log Error received from GLSL shader #2: "Vertex shader(s) linked, no fragment shader(s) defined. \n "
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d_shader :p rint_glsl_info_log Error received from GLSL shader #5: "Vertex shader(s) linked, no fragment shader(s) defined. \n "
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d_shader :p rint_glsl_info_log Error received from GLSL shader #8: "Vertex shader(s) linked, no fragment shader(s) defined. \n "
fixme:d3d_shader :p rint_glsl_info_log Error received from GLSL shader #11: "Vertex shader(s) linked, no fragment shader(s) defined. \n "
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
fixme:d3d:state_fog Implement table fog for foggy vertex shader
Shutdown pool started
Shutdown pool done
fixme:dsound:IDirectSoundBufferImpl_SetFX (0x362f6c0,0,(nil),(nil)): stub
fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS)
[23:57:42] [email]barti@debian:~/.wine[/email]/drive_c/Program Files/Rockstar Games/GTA San And
reas$           

Mam kernela 2.6.24 i sterownik FGLRX do mojj ATI X1600.
Macie jeszcze jakiś pomysły jak uruchomić tę grę przez wine?

Proszę o pomoc...

Z góry dzięki.
Pozdrawiam

: 03 marca 2008, 21:25
autor: skynet
Wine 0.9.56 podejrzewam że ześ kompilował ze źródeł, poczekaj aż będzie w repo.
Przy kompilowaniu u mnie były problemy z openGL i direx-em więc lepiej poczekać na binarkę, jest już w sidzie, więc jutro będzie w "http://wine.budgetdedicated.com/apt/ etch main".
Też czekam na 0.9.56 bo sporo rzeczy mi wreszcie ruszy

Pozdro

: 03 marca 2008, 23:00
autor: bartekkozak
skynet pisze:Wine 0.9.56 podejrzewam że ześ kompilował ze źródeł,
Nie kompilowalem.....znalazłem paczke deb na jakis stronie ale moze to ściema jakaś.....
Poki co to mam problem z graficzną na XFCE bo ani otwarte ani zamknięte stery nie działają..
Założyłem juz topica w tej sprawie bo juz nie wiem co to moze być ;/

: 04 marca 2008, 15:25
autor: skynet
jest już 0.9.56 zrób upgrade i zobacz czy teraz działa lepiej, w 0.9.56 działa prawie cały directx więc powinno być lepiej

: 05 marca 2008, 00:18
autor: skynet
ale jest różnica między jakimś pakietem z niewiadomego źródła w pakietem z repo.
Przy wine[sam też kompiluje] czasami jak coś nie wyjdzie to pakiet jest a 3D nie chodzi płynnie, tzn. nie używa wsparcia sprzętowego, i wtedy nie można sobie pograć.

Pozdrawiam