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DaVidoSS
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Rejestracja: 06 marca 2010, 11:26
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[+] Jak utworzyć aktywator do Alienarena?

Post autor: DaVidoSS »

Witam.
Mam dość niezwykły problem z uruchomieniem gry Alienarena 7.40. Choć wiem, że wielu z Was rozbawi ten post, postanowiłem jednak napisać.
Pobrałem najnowszą wersję wypakowałem, skopiowałem do katalogu /usr/local/games/,
ale nie potrafię utworzyć aktywatora do menu lub na pulpit.
Plik uruchamiający grę to /usr/local/games/alienarena7_40/crx.
Co to za plik?

Kod: Zaznacz cały

davidoss@debian-squeeze-2010:~$ file /usr/local/games/alienarena7_40/crx
/usr/local/games/alienarena7_40/crx: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.15, stripped
Cytat z readme:
(Linux)
Simply unzip the archive in your /usr/local/games folder or wherever you wish to place the game.
Type ./crx in the shell to run the game, or ./crded to start a dedicated server or use the shortcuts installed in the menu. OpenGL for graphics and OpenAL 1.1 for sound, are required.
Source files are included, so you may compile the binaries yourself if necessary.
Klikanie bezpośrednio na plik nie daje nic pomimo chmod +x.
Utworzenie dowiązania symbolicznego:

Kod: Zaznacz cały

 /usr/local/bin/crx-->/usr/local/games/alienarena7_40/crx
i wykonanie w konsoli wyświetla to:

Kod: Zaznacz cały

davidoss@debian-squeeze-2010:~$ crx
using /home/davidoss/.codered/data1/ for writing
using /home/davidoss/.codered/arena/ for writing
couldn't exec default.cfg
execing config.cfg
Console initialized.

------- sound initialization -------
OpenAL Information:
Active Device: OSS Software
  Vendor:     OpenAL Community
  Version:    1.1 ALSOFT 1.11.753
  Renderer:   OpenAL Soft
  ALC Frequency: 44100
  Generated Buffer Count: 256
  ALC Mono Sources: 255
  ALC Stereo Sources: 1
  Generated Source Count: 128
Available Devices:
  OSS Software
------------------------------------
--------- [Loading Renderer] ---------
Master server at 174.37.203.131:27900
Sending shutdown to 174.37.203.131:27900
recursive shutdown
Error: Couldn't load pics/colormap.pcx
davidoss@debian-squeeze-2010:~$ 
lub inaczej:

Kod: Zaznacz cały

davidoss@debian-squeeze-2010:~$ sh /usr/local/games/alienarena7_40/crx
/usr/local/games/alienarena7_40/crx: 1: Syntax error: "(" unexpected
davidoss@debian-squeeze-2010:~$ 
Niezwykłe jest to że, wykonanie w konsoli polecenia:

Kod: Zaznacz cały

cd /usr/local/games/alienarena7_40/&&./crx
wywala to:

Kod: Zaznacz cały

davidoss@debian-squeeze-2010:~$ cd /usr/local/games/alienarena7_40/&&./crx
using /home/davidoss/.codered/data1/ for writing
using /home/davidoss/.codered/arena/ for writing
execing default.cfg
bind <key> [command] : attach a command to a key
Unknown command "wave 4"
execing config.cfg
Console initialized.

------- sound initialization -------
OpenAL Information:
Active Device: OSS Software
  Vendor:     OpenAL Community
  Version:    1.1 ALSOFT 1.11.753
  Renderer:   OpenAL Soft
  ALC Frequency: 44100
  Generated Buffer Count: 256
  ALC Mono Sources: 255
  ALC Stereo Sources: 1
  Generated Source Count: 128
Available Devices:
  OSS Software
------------------------------------
--------- [Loading Renderer] ---------
Initializing OpenGL display
...setting fullscreen mode 1: 800 600
Using XFree86-VidModeExtension Version 2.2
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 6200/AGP/SSE/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 195.36.24
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...ignoring GL_EXT_point_parameters
...3DFX_set_global_palette not found
...GL_EXT_shared_texture_palette not found
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...using GL_EXT_texture_filter_anisotropic
...using GL_EXT_stencil_wrap
...using GL_EXT_stencil_two_side
...using GL_ARB_vertex_buffer_object
...Initializing VBO cache
...Using framebuffer object
------------------------------------
...Initializing IRC client
...Connected to IRC server

======== CRX Initialized ========

Master server at 174.37.203.131:27900
Sending shutdown to 174.37.203.131:27900
Disconnected from chat channel...recursive shutdown
davidoss@debian-squeeze-2010:/usr/local/games/alienarena7_40$ 
i bezproblemowo uruchamia grę.
Nie wiem o co chodzi.
Jak utworzyć w takim razie aktywator?

Rozwiazane:
Pomogło utworzenie skryptu uruchamiającego :

Kod: Zaznacz cały

davidoss@debian-squeeze-2010:~$cd /usr/local/bin ;sudo nano alien ;sudo chmod +x alien
#!/bin/sh
cd /usr/local/games/alienarena7_40/;./crx
Następnie aktywator:

Kod: Zaznacz cały

nano ~/Pulpit/Alienarena.desktop

[Desktop Entry]
Encoding=UTF-8
Version=1.0
Type=Application
Terminal=true
Icon[pl_PL]=/usr/local/games/alienarena7_40/Aa1.ico
Name[pl_PL]=Alienarena
Exec=alien
Name=Alienarena
Icon=/usr/local/games/alienarena7_40/Aa1.ico
Grę uruchamia się klikając na skrót Alienarena na pulpicie lub w konsoli poleceniem alien.
ODPOWIEDZ